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PvE Power Changes, by Senior Designer Floyd “Castle” Grubb

02 Oct, 2008

Issue 13: Power and Responsibility includes a whole host of new developments. Not only are there significant new features, but there is also ongoing development to the existing game. A big part of the game is the balance of all the Archetypes, their respective power sets and how they compare to each other. Maintaining a level of equity between everything is also a continual goal. In this article, NCsoft NorCal Senior Designer Floyd “Castle” Grubb gives us the scoop on some proposed powers changes that will be in testing with Issue 13.  Please keep in mind that there is still the entire testing and revision process to go through with these changes. The team is excited to see how these refinements stand up to player feedback, datamining, and the beta process!

Click here to read the article


 

0Posted by Aurus on 03 Oct at 13:38

Well, as someone who has lev 50 invul/SS tanker, and another war macer on the way (lev 28), I’m extremely pleased with positive changes done with both invulnerability and war mace power sets…
Mind you though, it all sounds great so far, yet I have to actually try it in game to see how it all works…

0Posted by elbatman on 03 Oct at 19:04

Regardless of what you do to the gameplay (and I do like the sound of the changes - although the numbers don’t really mean anything to me), the graphics still look dated.

Flat bitmapped faces, no individual fingers, many square edges and additional settings for a ‘physics only’ expansion card that I’m guessing no one owns…

Who wants more square particles bouncing around using real physics?

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