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From screen to panel

30 Jun, 2005

Writing a comic based on a game inspired by comics isn’t as simple as it may seem. Over at GameZone, you can read about the challenges faced by Mark Waid, writer of the first three issues of the new City of Heroes comic from Top Cow, and how he approached them:

In some ways, it’s a little more difficult in that there’s so much backstory developed for these characters that only the designers know. It’s not like writing Superman, where I’m in all likelihood and seriousness, the world’s greatest living authority on the character’s history - writing CoH is a voyage of discovery, learning that what I know about, say, Statesman or Manticore is only the smallest bit of what the developers have already worked out for them as characters.

You can read the full interview here.

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