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Powers

Scrapper - Primary Powers

Spines

Barb Swipe

Shred your opponent with several quick Swipes from your Spines. Barb Swipe deals minor damage over time. Spine poison deals additional Toxic damage and Slows affected foes.

Damage: Minor (DoT), Recharge: Very Fast

Available at level: 1

AccuracyDamageReduce Endurance CostRecharge ReductionSlow Duration

Lunge

Lunge forward, stabbing and poisoning a foe with the large Spine on your arm. Lunge deals moderate damage. Spine poison deals additional Toxic damage and Slows affected foes.

Damage: Moderate, Recharge: Fast

Available at level: 1

AccuracyDamageRecharge ReductionReduce Endurance CostSlow Duration

Spine Burst

You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison deals additional Toxic damage and Slows affected foes.

Damage: Moderate, Recharge: Slow

Available at level: 2

AccuracyDamageRecharge ReductionReduce Endurance CostIncrease RangeSlow Duration

Build Up

Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your Accuracy.

Recharge: Long

Available at level: 6

Recharge ReductionReduce Endurance CostTo Hit Buff

Impale

You can throw a single large Spine at a targeted foe. This Spine does only moderate damage, but carries a large amount of the Spine toxin. A successful attack can completely Immobilize most foes, as well as Slowing them and dealing Toxic poison damage. Impale can also bring down flying entities.

Damage: Moderate, Recharge: Moderate

Available at level: 8

AccuracyDamageRecharge ReductionReduce Endurance CostDefense DeBuffImmobilize DurationIncrease Range

Confront

Challenges a foe to attack you. Useful to pull a villain off an ally who finds himself in over his head. An Accuracy check required to Taunt enemy players, but is not needed against critter targets.

Recharge: Fast

Available at level: 12

Increase RangeTaunt DurationRecharge Reduction

Quills

While this power is active, you will constantly fire dozens of Spines in all directions. These Spines do minor damage, but can poison all foes in close range. Spine poison Slows affected foes.

Damage: Minor (DoT), Recharge: Slow

Available at level: 18

AccuracyDamageRecharge ReductionReduce Endurance Cost

Ripper

You can unleash a spectacular slashing maneuver that attacks all villains in a wide arc in front of you. Ripper deals massive damage and poisons multiple targets. It can even knock foes down. Spine poison Slows affected targets and deals additional Toxic damage.

Damage: High, Recharge: Slow

Available at level: 26

AccuracyDamageRecharge ReductionReduce Endurance CostKnockBack Distance

Throw Spines

You can throw dozens of Spines in a wide cone in front of you, impaling foes caught within the range. Spine throwing deals moderate damage, and poisons any targets it hits. Spine poison deals additional Toxic damage and Slows affected foes.

Damage: Moderate, Recharge: Slow

Available at level: 32

AccuracyDamageRecharge ReductionReduce Endurance CostIncrease RangeSlow DurationIncrease Range
Enhancement Key
  • Accuracy

    Accuracy

    increases the Accuracy of an attack power


  • Confusion Duration

    Confusion Duration

    increases the duration of a Confuse power


  • Damage

    Damage

    increases the damage of an attack power


  • Damage

    Damage Resistance

    increases the Damage Resistance of a power


  • Defence buff

    Defence Buff

    increases the effectiveness of a Defence buff


  • Defense DeBuff

    Defense DeBuff

    increases the effectiveness of a Defence debuff


  • Endurance Modification

    Endurance Modification

    increases the Endurance Modification ability of a power.


  • Fear Duration

    Fear Duration

    increases the duration of a Fear power


  • Flight Speed

    Flight Speed

    increases the speed of a Flight power


  • Heal

    Heal

    increases the effectiveness of a Healing power


  • Hold Duration

    Hold Duration

    increases the duration of a Hold power


  • immobilize_duration_icon.png

    Immobilize Duration

    increases the duration of an Immob. power


  • Intangibility Duration

    Intangibility Duration

    increases the duration of an Intang. power


  • Decrease Interrupt Time

    Decrease Interrupt Time

    decreases the activation time of a power


  • KnockBack Distance

    KnockBack Distance

    increases the Knockback distance for a power


  • Jump

    Jump

    increases the height and distance of jumps with a jumping power


  • Increase Range

    Increase Range

    increases the range of a ranged power


  • Recharge Reduction

    Recharge Reduction

    decreases a power’s recharge time


  • Reduce Endurance Cost

    Reduce Endurance Cost

    decreases the Endurance cost of a power


  • Run Speed

    Run Speed

    increases the speed of a Run power


  • Sleep Duration

    Sleep Duration

    increases the duration of a Sleep power


  • Slow Duration

    Slow Duration

    increases the effectiveness of a Slow power


  • Disorient Duration

    Disorient Duration

    increases the duration of a Disorient power


  • Taunt Duration

    Taunt Duration

    increases the time a Taunted foe will stay on you


  • To Hit Buff

    To Hit Buff

    increases the effectiveness of an Accuracy buff


  • To Hit DeBuff

    To Hit DeBuff

    increases the effectiveness of an Accuracy debuff