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Powers

Controller - Secondary Powers

Kinetics

Transfusion

Transfusion

Transfusion drains an enemy of some Endurance and reduces the target's Regeneration rate, and transfers that energy, in the form of Hit Points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies.

Recharge: Moderate

Available at level: 1

Reduce Endurance CostEndurance ModificationRecharge ReductionIncrease RangeAccuracyHeal

Siphon Power

You can Siphon the Power from a targeted foe, reducing his damage potential. The power is transferred back to you, increasing your own damage potential and that of all nearby allies.

Recharge: Slow

Available at level: 2

Reduce Endurance CostRecharge ReductionIncrease RangeAccuracy

Repel

Repel creates a zone of kinetic energy that violently repels nearby foes. Each villain that is repelled costs additional Endurance.

Recharge: Slow

Available at level: 4

Reduce Endurance CostRecharge ReductionIncrease RangeAccuracyRun Speed

Siphon Speed

You can Siphon the speed from a targeted foe, Slowing his movement and attack rate while boosting your own.

Recharge: Long

Available at level: 10

Reduce Endurance CostRecharge ReductionIncrease RangeDamage Resistance

Increase Density

Increases an ally's mass, freeing him from any Disorient, Immobilization, or Hold effects and leaving him resistant to such effects for a while. Increase Density also protects the target from Knockback, as well as Smashing and Energy damage. Because the target grows more dense, his movement speed is Slowed. You cannot use this power on yourself.

Recharge: Fast

Available at level: 16

Reduce Endurance CostRecharge ReductionIncrease RangeDamage Resistance

Speed Boost

You can hasten a single targeted ally. The target's movement speed, attack rate, and Endurance recovery are all greatly increased and the target gains resistance to Slow effects. You cannot use this power on yourself.

Recharge: Very Fast

Available at level: 20

Reduce Endurance CostRecharge ReductionEndurance ModificationIncrease RangeRun Speed

Inertial Reduction

Inertial Reduction

You can reduce your Inertia, along with that of all nearby allies. The affected heroes can then jump incredible distances for a while.

Recharge: Long

Available at level: 28

Reduce Endurance CostRecharge ReductionJump

Transference

Transference drains an enemy of some of his Endurance and transfers that Endurance to all allies near the affected foe. You can use Transference to recover Endurance for yourself as well as your allies.

Recharge: Slow

Available at level: 35

Reduce Endurance CostEndurance ModificationRecharge ReductionEndurance ModificationIncrease RangeAccuracy

Fulcrum Shift

Fulcrum Shift drains the power of a targeted foe and all foes nearby, transferring it to all adjacent allies, the caster, and those near the caster. Affected foes will deal less damage, while your affected allies will deal more. The more foes that are affected, the more power your allies receive. Fulcrum Shift can dramatically turn the tide of a melee battle.

Recharge: Long

Available at level: 38

Reduce Endurance CostRecharge ReductionIncrease RangeAccuracy
Enhancement Key
  • Accuracy

    Accuracy

    increases the Accuracy of an attack power


  • Confusion Duration

    Confusion Duration

    increases the duration of a Confuse power


  • Damage

    Damage

    increases the damage of an attack power


  • Damage

    Damage Resistance

    increases the Damage Resistance of a power


  • Defence buff

    Defence Buff

    increases the effectiveness of a Defence buff


  • Defense DeBuff

    Defense DeBuff

    increases the effectiveness of a Defence debuff


  • Endurance Modification

    Endurance Modification

    increases the Endurance Modification ability of a power.


  • Fear Duration

    Fear Duration

    increases the duration of a Fear power


  • Flight Speed

    Flight Speed

    increases the speed of a Flight power


  • Heal

    Heal

    increases the effectiveness of a Healing power


  • Hold Duration

    Hold Duration

    increases the duration of a Hold power


  • immobilize_duration_icon.png

    Immobilize Duration

    increases the duration of an Immob. power


  • Intangibility Duration

    Intangibility Duration

    increases the duration of an Intang. power


  • Decrease Interrupt Time

    Decrease Interrupt Time

    decreases the activation time of a power


  • KnockBack Distance

    KnockBack Distance

    increases the Knockback distance for a power


  • Jump

    Jump

    increases the height and distance of jumps with a jumping power


  • Increase Range

    Increase Range

    increases the range of a ranged power


  • Recharge Reduction

    Recharge Reduction

    decreases a power’s recharge time


  • Reduce Endurance Cost

    Reduce Endurance Cost

    decreases the Endurance cost of a power


  • Run Speed

    Run Speed

    increases the speed of a Run power


  • Sleep Duration

    Sleep Duration

    increases the duration of a Sleep power


  • Slow Duration

    Slow Duration

    increases the effectiveness of a Slow power


  • Disorient Duration

    Disorient Duration

    increases the duration of a Disorient power


  • Taunt Duration

    Taunt Duration

    increases the time a Taunted foe will stay on you


  • To Hit Buff

    To Hit Buff

    increases the effectiveness of an Accuracy buff


  • To Hit DeBuff

    To Hit DeBuff

    increases the effectiveness of an Accuracy debuff