PlayNC
  • UK and European English Site
  • French Site
  • German Site
  • North American Site
Defiant: UP Zukunft: UP Vigilance: UP Union: UP

Game Patches

21 September, 2006

Combined (CoH and CoV)

Mission Dropping Feature

  • You will now be able to drop missions that you receive from Contacts. Dropping a mission will carry with it everything that completing the mission successfully does - it will advance story arcs, improve Contact ‘standing’, grant special powers, give Mission Completion XP, and so on. You will not be able to replay the mission you dropped. This is done this way so that you are not stuck on a Story Arc, missing a vital Temp Power needed later on in the mission chain or the like.
  • If you are on a team with someone who drops a mission, you will not receive any reward for the mission.
  • In order to drop a mission, you must be the mission owner, and you can talk to the Contact that gave you the mission. If the mission is droppable, an option to drop it will appear.
  • There are a few restrictions on the Mission Dropping Feature:
    • You can only drop one mission every 7 days with this feature. If you need to clear a mission, but have already used this feature in the past 7 days, you will need to contact Customer Support as normal.
    • You cannot drop timed missions.
    • You cannot drop missions that are part of a Task or Strike Force.
    • You cannot drop missions that give badges as Mission Completion rewards.
  • Some other missions are marked as ‘undroppable’. These are missions that have rewards that are well above average.
  • You will not be given the choice to drop missions that are ‘undroppable’. You will need to contact Customer Support in order to clear these missions.

Powers - Players

  • Fixed an issue with Moment of Glory that caused the Buff Icon to blink after the power’s Buff period had ended.
  • Ring of Fire and Fire Cages both have had a -Fly component added.
  • The Teleport reticule now displays properly on Teleport powers with Range enhancements slotted.

Powers - Pets/Gladiators

  • Pets made up entirely of f/x (like Tornado or Voltaic Sentinel) now display properly.
  • The Gladiator version of the Malta Hercules Titan will no longer combine into a Zeus Titan if two are present.

Tasks

  • Lieutenants will once again appear in missions for solo players.
  • Fixed bug that made some destructible objects in missions to get into a state where they could not be targeted.

City Zones

  • Recluse’s Victory: Attempting to dismiss a Turret no longer causes it to become inactive.

Bases

  • Moving stacks of stored items by double-clicking no longer causes items to be dropped from stacks and lost.

Rewards

  • XP debt in PvP has been adjusted. If a player is defeated by another player, no debt is given. If a player is damaged by another player and then defeated by NPCs, debt is given proportional to the amount of damage inflicted by NPCs.

Game

  • Fixed a bug that can make enemies and/or other players invisible to you.

City of Heroes

Powers - Players

  • Kheldian Energy Flight’s Endurance cost has been reduced to match the changes to the Flight power.
  • The Tranquilizer Darts temporary power no longer slows the user when activated and properly slows the Devouring Earth.

City of Villains

Powers - Critters

  • Back Alley Brawler should no longer give debt when defeating players in Recluse’s Victory.
  • Freedom Corps Nullifier’s Sonic Grenades will now properly display a debuff icon when you are affected by them.
  • Lowered the sound volume of the Elder Cobra’s Poison Beam attack.

Tasks

  • Future of Freedom Strike Force: Freedom Phalanx members will once again drop Enhancements, Inspirations, and Salvage.
  • Future of Freedom Strike Force: At completion of the Strike Force, you are now given a choice table to pick your reward. You can pick a random Synthetic Hamidon Enhancement or a specific Single Origin Enhancement.