NCsoft

Controller - Primary Powers

Fire Control

Ring of Fire

Immobilizes your target in a Ring of Fire, dealing Fire damage over time. More resilient foes may require multiple Fire Rings to Immobilize.

Damage: Moderate (DoT), Recharge: Fast

Available at level: 1

AccuracyDamageImmobilize DurationIncrease RangeRecharge ReductionReduce Endurance Cost
 

Char

Incapacitates a distant foe by Charring him with smoldering soot and cinders. The target is left helpless, choking on the soot.

Damage: Moderate (DoT), Recharge: Moderate

Available at level: 1

Reduce Endurance CostImmobilize DurationRecharge ReductionIncrease RangeAccuracyDamage
 

Fire Cages

Fire Cages

Immobilizes a group of foes in Fire Cages, dealing Fire damage over time. More resilient foes may require multiple Fire Cages to Immobilize. Fire Cages is slower and less damaging than Ring of Fire, but can capture multiple targets.

Damage: Minor (DoT), Recharge: Moderate

Available at level: 2

Reduce Endurance CostImmobilize DurationRecharge ReductionIncrease RangeAccuracyDamage
 

Smoke

Covers all foes near your target in clouds of Smoke. The villains are so blinded that they can hardly see a thing. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to Accuracy.

Recharge: Slow

Available at level: 6

Reduce Endurance CostRecharge ReductionTo Hit Debuff
 

Hot Feet

Hot Feet

While active, you heat the earth in a large area around yourself. Enemy movement is Slowed as they attempt to flee the immediate area. All foes in the affected area suffer some damage over time. You cannot fly and must be near the ground to use this power.

Damage: Minor (DoT), Recharge: Slow

Available at level: 8

AccuracyDamageRecharge ReductionReduce Endurance CostSlow Duration
 

Flashfire

You can bring forth a Flashfire to Disorient a group of foes and deal some damage over time. Target must be on the ground to activate Flashfire.

Damage: Minor (DoT), Recharge: Slow

Available at level: 12

Reduce Endurance CostDisorient DurationRecharge ReductionIncrease RangeAccuracyDamage
 

Cinders

Incapacitates foes around the caster by whirling Cinders around them. The targets are left helpless, choking on the soot.

Recharge: Very Long

Available at level: 18

Reduce Endurance CostRecharge ReductionIncrease RangeAccuracyHold Duration
 

Bonfire

You can create a Bonfire that knocks back and burns any foes who try to pass through it.

Recharge: Long

Available at level: 26

Reduce Endurance CostRecharge ReductionIncrease RangeKnockBack DistanceDamage
 

Fire Imps

Fire Imps

You can craft 3 small Fire Imps out of pure flame in a targeted location. Fire Imps will viciously attack any nearby foes, but they only possess the most basic instincts. Fire Imps can be healed and buffed like any teammate.

Recharge: Very Long

Available at level: 32

Reduce Endurance CostRecharge ReductionIncrease RangeAccuracyDamage
 

 

Accuracy

Accuracy

increases the Accuracy of an attack power

 

Confusion Duration

Confusion Duration

increases the duration of a Confuse power

 

Damage

Damage

increases the damage of an attack power

 

Damage

Damage Resistance

increases the Damage Resistance of a power

 

Defence buff

Defence Buff

increases the effectiveness of a Defence buff

 

Defense DeBuff

Defence DeBuff

increases the effectiveness of a Defence debuff

 

Endurance Modification

Endurance Modification

increases the Endurance Modification ability of a power.

 

Fear Duration

Fear Duration

increases the duration of a Fear power

 

Flight Speed

Flight Speed

increases the speed of a Flight power

 

Heal

Heal

increases the effectiveness of a Healing power

 

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Immobilize Duration

increases the duration of an Immob. power

 

Hold Duration

Hold Duration

increases the duration of a Hold power

 

Intangibility Duration

Intangibility Duration

increases the duration of an Intang. power

 

Decrease Interrupt Time

Decrease Interrupt Time

decreases the activation time of a power

 

Jump

Jump

increases the height and distance of jumps with a jumping power

 

KnockBack Distance

KnockBack Distance

increases the Knockback distance for a power

 

Increase Range

Increase Range

increases the range of a ranged power

 

Recharge Reduction

Recharge Reduction

decreases a power’s recharge time

 

Reduce Endurance Cost

Reduce Endurance Cost

decreases the Endurance cost of a power

 

Run Speed

Run Speed

increases the speed of a Run power

 

Sleep Duration

Sleep Duration

increases the duration of a Sleep power

 

Slow Duration

Slow Duration

increases the effectiveness of a Slow power

 

Disorient Duration

Disorient Duration

increases the duration of a Disorient power

 

Taunt Duration

Taunt Duration

increases the time a Taunted foe will stay on you

 

To Hit Buff

To Hit Buff

increases the effectiveness of an Accuracy buff

 

To Hit DeBuff

To Hit DeBuff

increases the effectiveness of an Accuracy debuff