NCsoft

Blaster - Secondary Powers

Electricity Manipulation

Electric Fence

Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay.

Damage: Minor (DoT), Recharge: Fast

Available at level: 1

AccuracyDamageEndurance ModificationImmobilize DurationIncrease RangeRecharge ReductionReduce Endurance Cost
 

Charged Brawl

Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment.  A portion of drained Endurance may be returned to you.  Disturbing an overloaded target will disperse the electrical charge and release him.

Damage: Moderate, Recharge: Fast

Available at level: 2

AccuracyDamageDisorient DurationEndurance ModificationRecharge ReductionReduce Endurance Cost
 

Lightning Field

While active, you emit a storm of electricity that constantly damages all nearby foes.

Damage: Minor (DoT), Recharge: Slow

Available at level: 4

AccuracyDamageEndurance ModificationRecharge ReductionReduce Endurance Cost
 

Havoc Punch

The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.

Damage: Moderate, Recharge: Moderate

Available at level: 10

AccuracyDamageEndurance ModificationKnockback DistanceRecharge ReductionReduce Endurance CostSleep Duration
 

Build Up

Greatly boosts your attacks for a few seconds. Slightly increases Accuracy.

Recharge: Long

Available at level: 16

Recharge ReductionReduce Endurance CostTo Hit Buff
 

Lightning Clap

You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.

Recharge: Slow

Available at level: 20

AccuracyDisorient DurationKnockBack DistanceRecharge ReductionReduce Endurance Cost
 

Thunder Strike

A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.

Damage: High, Recharge: Slow

Available at level: 28

AccuracyDamageDisorient DurationKnockBack DistanceRecharge ReductionReduce Endurance Cost
 

Power Sink

Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance.

Recharge: Long

Available at level: 35

Endurance ModificationRecharge ReductionReduce Endurance Cost
 

Shocking Grasp

Shocking Grasp causes the target to be overcome with a violent electrical charge. The seized target is left writhing in agony and is unable to defend himself. Shocking Grasp also drains a significant amount of Endurance from the target and may return a portion of it to you.

Damage: High (DoT), Recharge: Slow

Available at level: 38

AccuracyDamageEndurance ModificationHold DurationRecharge ReductionReduce Endurance Cost
 

 

Accuracy

Accuracy

increases the Accuracy of an attack power

 

Confusion Duration

Confusion Duration

increases the duration of a Confuse power

 

Damage

Damage

increases the damage of an attack power

 

Damage

Damage Resistance

increases the Damage Resistance of a power

 

Defence buff

Defence Buff

increases the effectiveness of a Defence buff

 

Defense DeBuff

Defence DeBuff

increases the effectiveness of a Defence debuff

 

Endurance Modification

Endurance Modification

increases the Endurance Modification ability of a power.

 

Fear Duration

Fear Duration

increases the duration of a Fear power

 

Flight Speed

Flight Speed

increases the speed of a Flight power

 

Heal

Heal

increases the effectiveness of a Healing power

 

immobilize_duration_icon.png

Immobilize Duration

increases the duration of an Immob. power

 

Hold Duration

Hold Duration

increases the duration of a Hold power

 

Intangibility Duration

Intangibility Duration

increases the duration of an Intang. power

 

Decrease Interrupt Time

Decrease Interrupt Time

decreases the activation time of a power

 

Jump

Jump

increases the height and distance of jumps with a jumping power

 

KnockBack Distance

KnockBack Distance

increases the Knockback distance for a power

 

Increase Range

Increase Range

increases the range of a ranged power

 

Recharge Reduction

Recharge Reduction

decreases a power’s recharge time

 

Reduce Endurance Cost

Reduce Endurance Cost

decreases the Endurance cost of a power

 

Run Speed

Run Speed

increases the speed of a Run power

 

Sleep Duration

Sleep Duration

increases the duration of a Sleep power

 

Slow Duration

Slow Duration

increases the effectiveness of a Slow power

 

Disorient Duration

Disorient Duration

increases the duration of a Disorient power

 

Taunt Duration

Taunt Duration

increases the time a Taunted foe will stay on you

 

To Hit Buff

To Hit Buff

increases the effectiveness of an Accuracy buff

 

To Hit DeBuff

To Hit DeBuff

increases the effectiveness of an Accuracy debuff