Accuracy
increases the Accuracy of an attack power
Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring down flying entities and halts jumping.
Recharge: Fast
Available at level: 1
You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any villains that pass over the Caltrops will be forced to move at a slower rate. They will also take some trivial Lethal damage over time.
Damage: Minor (DoT), Recharge: Slow
Available at level: 2
The Taser is a basically a stun-gun. This small device releases a high-voltage, low-amperage electrical charge that can Disorient most opponents with minimal damage. The Taser has no range, and only works in melee.
Damage: Minor, Recharge: Slow
Available at level: 4
When this small device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your Accuracy and increase your Perception, allowing you to better see stealthy foes. Targeting Drone also grants you resistance to powers that DeBuff your Accuracy. This is a toggle power and must be activated and deactivated manually. Like all toggle powers, while active, the Targeting Drone drains Endurance.
Recharge: Slow
Available at level: 10
The Smoke Grenade envelops all those in the affected area in a cloud of smoke. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to Accuracy.
Recharge: Slow
Available at level: 16
The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty.
Recharge: Slow
Available at level: 20
You can place a Trip Mine on the ground. Any villains that pass near the Trip Mine will cause it to explode, severely damaging all nearby foes and sending them flying. The Trip Mine is almost impossible to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Trip Mine will detonate.
Damage: Superior, Recharge: Slow
Available at level: 28
You can place a Time Bomb on the ground. The Time Bomb will detonate 15 seconds after being placed, resulting in a massive explosion that can devastate all nearby foes and send them flying. The Time Bomb is small, and almost impossible to detect. However, it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Bomb will still detonate.
Damage: Extreme, Recharge: Very Long
Available at level: 35
You can place a stationary Auto Turret on the ground. The Auto Turret has an extremely fast fire rate and is equipped with a customized tracking system. Once locked on, the Turret will continue to unload a volley of lead into the target until it is destroyed or is out of range. The Turret is armored, but can be destroyed.
Damage: Moderate, Recharge: Very Long
Available at level: 38
increases the Accuracy of an attack power
increases the duration of a Confuse power
increases the damage of an attack power
increases the Damage Resistance of a power
increases the effectiveness of a Defence buff
increases the effectiveness of a Defence debuff
increases the Endurance Modification ability of a power.
increases the duration of a Fear power
increases the speed of a Flight power
increases the effectiveness of a Healing power
increases the duration of an Immob. power
increases the duration of a Hold power
increases the duration of an Intang. power
decreases the activation time of a power
increases the height and distance of jumps with a jumping power
increases the Knockback distance for a power
increases the range of a ranged power
decreases a power’s recharge time
decreases the Endurance cost of a power
increases the speed of a Run power
increases the duration of a Sleep power
increases the effectiveness of a Slow power
increases the duration of a Disorient power
increases the time a Taunted foe will stay on you
increases the effectiveness of an Accuracy buff
increases the effectiveness of an Accuracy debuff