Accuracy
increases the Accuracy of an attack power
You can use your Warmth to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected.
Recharge: Moderate
Available at level: 1
Casts a fire shield on one of your allies and grants him damage resistance to lethal, Smashing, and Fire Damage. Fire shield also provides minimal resistance to cold damage. you can not stack multiple fire shields on the same target, however the shield can be improved by another player using the same power. Can also be used in conjunction with your Plasma Shield. You cannot use this power on yourself.
Recharge: Very Fast
Available at level: 2
Heals a single targeted ally by cauterizing their wounds. you cannot use this power to heal yourself.
Recharge: Fast
Available at level: 4
Envelope an ally in pure plasma. The Plasma Shield gives your ally resistance to Energy, Negative Energy, and Fire damage. You can not stack multiple Plasma Shields on a target, but it can be improved by another player using the same power. Can be used in conjunction with your fire shield. You cannot use this power on yourself.
Recharge:Very Fast
Available at level: 10
Revives a fallen ally. The fiery resurrection blasts nearby foes with an explosion and knocks them down and disorients them. Your ally will revive with most of his Hit Points and Endurance. He will also be invulnerable for a brief time, as well as be protected from XPDebt for 90 seconds.
Recharge: Very Long
Available at level: 16
Warms an ally and frees him from any disorient, hold, sleep, slow, and immobilize effects and leaves them resistant to such effects for a good while. Thaw also grants the target some resistance to cold damage. Some of the effects of this power will improve with multiple applications and as you advance in level
Recharge: Fast
Available at level: 20
Forge a single ally target into a killing machine. Forge immensely enhances a single ally's damage and accuracy.
Recharge: Long
Available at level: 28
Overwhelm a single foe with waves of exhausting heat. The initial effect will drain the target of some Endurance, but the heat is so overwhelming that the affected target will be weakened. His damage output, endurance recovery, and Hit point regeneration will all be reduced.
Recharge: Long
Available at level: 35
The searing heat from this power is enough to Melt the Armor and defenses of all targets in the affected area. Melt Armor significantly weakens the defense and damage resistance of the affected targets.
Recharge: Long
Available at level: 38
increases the Accuracy of an attack power
increases the duration of a Confuse power
increases the damage of an attack power
increases the Damage Resistance of a power
increases the effectiveness of a Defence buff
increases the effectiveness of a Defence debuff
increases the Endurance Modification ability of a power.
increases the duration of a Fear power
increases the speed of a Flight power
increases the effectiveness of a Healing power
increases the duration of an Immob. power
increases the duration of a Hold power
increases the duration of an Intang. power
decreases the activation time of a power
increases the height and distance of jumps with a jumping power
increases the Knockback distance for a power
increases the range of a ranged power
decreases a power’s recharge time
decreases the Endurance cost of a power
increases the speed of a Run power
increases the duration of a Sleep power
increases the effectiveness of a Slow power
increases the duration of a Disorient power
increases the time a Taunted foe will stay on you
increases the effectiveness of an Accuracy buff
increases the effectiveness of an Accuracy debuff