NCsoft

Corruptor - Secondary Powers

Kinetics

Transfusion

Transfusion

Transfusion drains an enemy of some Endurance and reduces the target's Regeneration rate, and transfers that energy, in the form of Hit Points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies.

Recharge: Moderate

Available at level: 1

Reduce Endurance CostEndurance ModificationRecharge ReductionIncrease RangeAccuracyHeal
 

Siphon Power

You can Siphon the Power from a targeted foe, reducing his damage potential. The power is transferred back to you, increasing your own damage potential and that of all nearby allies.

Recharge: Slow

Available at level: 2

Reduce Endurance CostRecharge ReductionIncrease RangeAccuracy
 

Repel

Repel creates a zone of kinetic energy that violently repels nearby foes. Each villain that is repelled costs additional Endurance.

Recharge: Slow

Available at level: 4

Reduce Endurance CostRecharge ReductionIncrease RangeAccuracyRun Speed
 

Siphon Speed

You can Siphon the speed from a targeted foe, Slowing his movement and attack rate while boosting your own.

Recharge: Long

Available at level: 10

Reduce Endurance CostRecharge ReductionIncrease RangeDamage Resistance
 

Increase Density

Increases an ally's mass, freeing him from any Disorient, Immobilization, or Hold effects and leaving him resistant to such effects for a while. Increase Density also protects the target from Knockback, as well as Smashing and Energy damage. Because the target grows more dense, his movement speed is Slowed. You cannot use this power on yourself.

Recharge: Fast

Available at level: 16

Reduce Endurance CostRecharge ReductionIncrease RangeDamage Resistance
 

Speed Boost

You can hasten a single targeted ally. The target's movement speed, attack rate, and Endurance recovery are all greatly increased and the target gains resistance to Slow effects. You cannot use this power on yourself.

Recharge: Very Fast

Available at level: 20

Reduce Endurance CostRecharge ReductionEndurance ModificationIncrease RangeRun Speed
 

Inertial Reduction

Inertial Reduction

You can reduce your Inertia, along with that of all nearby allies. The affected heroes can then jump incredible distances for a while.

Recharge: Long

Available at level: 28

Reduce Endurance CostRecharge ReductionJump
 

Transference

Transference drains an enemy of some of his Endurance and transfers that Endurance to all allies near the affected foe. You can use Transference to recover Endurance for yourself as well as your allies.

Recharge: Slow

Available at level: 35

Reduce Endurance CostEndurance ModificationRecharge ReductionEndurance ModificationIncrease RangeAccuracy
 

Fulcrum Shift

Fulcrum Shift drains the power of a targeted foe and all foes nearby, transferring it to all adjacent allies, the caster, and those near the caster. Affected foes will deal less damage, while your affected allies will deal more. The more foes that are affected, the more power your allies receive. Fulcrum Shift can dramatically turn the tide of a melee battle.

Recharge: Long

Available at level: 38

Reduce Endurance CostRecharge ReductionIncrease RangeAccuracy
 

 

Accuracy

Accuracy

increases the Accuracy of an attack power

 

Confusion Duration

Confusion Duration

increases the duration of a Confuse power

 

Damage

Damage

increases the damage of an attack power

 

Damage

Damage Resistance

increases the Damage Resistance of a power

 

Defence buff

Defence Buff

increases the effectiveness of a Defence buff

 

Defense DeBuff

Defence DeBuff

increases the effectiveness of a Defence debuff

 

Endurance Modification

Endurance Modification

increases the Endurance Modification ability of a power.

 

Fear Duration

Fear Duration

increases the duration of a Fear power

 

Flight Speed

Flight Speed

increases the speed of a Flight power

 

Heal

Heal

increases the effectiveness of a Healing power

 

immobilize_duration_icon.png

Immobilize Duration

increases the duration of an Immob. power

 

Hold Duration

Hold Duration

increases the duration of a Hold power

 

Intangibility Duration

Intangibility Duration

increases the duration of an Intang. power

 

Decrease Interrupt Time

Decrease Interrupt Time

decreases the activation time of a power

 

Jump

Jump

increases the height and distance of jumps with a jumping power

 

KnockBack Distance

KnockBack Distance

increases the Knockback distance for a power

 

Increase Range

Increase Range

increases the range of a ranged power

 

Recharge Reduction

Recharge Reduction

decreases a power’s recharge time

 

Reduce Endurance Cost

Reduce Endurance Cost

decreases the Endurance cost of a power

 

Run Speed

Run Speed

increases the speed of a Run power

 

Sleep Duration

Sleep Duration

increases the duration of a Sleep power

 

Slow Duration

Slow Duration

increases the effectiveness of a Slow power

 

Disorient Duration

Disorient Duration

increases the duration of a Disorient power

 

Taunt Duration

Taunt Duration

increases the time a Taunted foe will stay on you

 

To Hit Buff

To Hit Buff

increases the effectiveness of an Accuracy buff

 

To Hit DeBuff

To Hit DeBuff

increases the effectiveness of an Accuracy debuff