Accuracy
increases the Accuracy of an attack power
Transfusion drains an enemy of some Endurance and reduces the target's Regeneration rate, and transfers that energy, in the form of Hit Points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies.
Recharge: Moderate
Available at level: 1
You can Siphon the Power from a targeted foe, reducing his damage potential. The power is transferred back to you, increasing your own damage potential and that of all nearby allies.
Recharge: Slow
Available at level: 2
Repel creates a zone of kinetic energy that violently repels nearby foes. Each villain that is repelled costs additional Endurance.
Recharge: Slow
Available at level: 4
You can Siphon the speed from a targeted foe, Slowing his movement and attack rate while boosting your own.
Recharge: Long
Available at level: 10
Increases an ally's mass, freeing him from any Disorient, Immobilization, or Hold effects and leaving him resistant to such effects for a while. Increase Density also protects the target from Knockback, as well as Smashing and Energy damage. Because the target grows more dense, his movement speed is Slowed. You cannot use this power on yourself.
Recharge: Fast
Available at level: 16
You can hasten a single targeted ally. The target's movement speed, attack rate, and Endurance recovery are all greatly increased and the target gains resistance to Slow effects. You cannot use this power on yourself.
Recharge: Very Fast
Available at level: 20
You can reduce your Inertia, along with that of all nearby allies. The affected heroes can then jump incredible distances for a while.
Recharge: Long
Available at level: 28
Transference drains an enemy of some of his Endurance and transfers that Endurance to all allies near the affected foe. You can use Transference to recover Endurance for yourself as well as your allies.
Recharge: Slow
Available at level: 35
Fulcrum Shift drains the power of a targeted foe and all foes nearby, transferring it to all adjacent allies, the caster, and those near the caster. Affected foes will deal less damage, while your affected allies will deal more. The more foes that are affected, the more power your allies receive. Fulcrum Shift can dramatically turn the tide of a melee battle.
Recharge: Long
Available at level: 38
increases the Accuracy of an attack power
increases the duration of a Confuse power
increases the damage of an attack power
increases the Damage Resistance of a power
increases the effectiveness of a Defence buff
increases the effectiveness of a Defence debuff
increases the Endurance Modification ability of a power.
increases the duration of a Fear power
increases the speed of a Flight power
increases the effectiveness of a Healing power
increases the duration of an Immob. power
increases the duration of a Hold power
increases the duration of an Intang. power
decreases the activation time of a power
increases the height and distance of jumps with a jumping power
increases the Knockback distance for a power
increases the range of a ranged power
decreases a power’s recharge time
decreases the Endurance cost of a power
increases the speed of a Run power
increases the duration of a Sleep power
increases the effectiveness of a Slow power
increases the duration of a Disorient power
increases the time a Taunted foe will stay on you
increases the effectiveness of an Accuracy buff
increases the effectiveness of an Accuracy debuff