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Brute - Secondary Powers

Stone Armor

Rock Armor

Your skin becomes stone while this power is active. Stone Armor makes you highly resistant to Smashing and Lethal attacks. They are less likely to land and affect you. Cannot be active at the same time as Granite Armor.

Recharge: Fast

Available at level: 1

Reduce Endurance CostRecharge ReductionDefense Buff
 

Stone Skin

Your tough skin is naturally resistant to Smashing and Lethal damage. This power is always on and costs no Endurance.

Available at level: 2

Damage Resistance
 

Earth's Embrace

You are so connected to the Earth, you can draw upon its power to add to your own health. Activating this power increases your maximum Hit Points, and grants you resistance to Toxic Damage.

Recharge: Very Long

Available at level: 4

Reduce Endurance CostHealRecharge ReductionDamage Resistance
 

Mud Pots

While this power is active, you draw upon the geothermal power of the Earth to create a bubbling pool of hot mud around yourself. All foes in melee range will become snared and entrapped in the mud, Immobilizing some and slowing others. The boiling heat from Mud Pots also deals some damage over time to the snared foes.

Damage: Minor(DoT), Recharge: Fast

Available at level: 10

Reduce Endurance CostRecharge ReductionDamageSlow DurationTaunt Duration
 

Rooted

While this power is active, you merge with the Earth and draw forth its power to become resistant to Knockback, Sleep, Hold, Disorient and Endurance Drain effects, and increase your Hit Point Regeneration rate.  You must remain in close contact with the Earth, so you will move extremely slow and you cannot active Fly powers, Sprint, Super Speed, or Jump powers while this power is active. Rooted also grants you resistance to Defense DeBuffs.

Recharge: Fast

Available at level: 16

Reduce Endurance CostRecharge ReductionHeal
 

Brimstone Armor

While this power is active, your skin becomes encrusted in cracked magma. Brimstone Armor makes you highly resistant to Fire and Cold damage. Cannot be active at the same time as Granite Armor.

Recharge: Fast

Available at level: 20

Reduce Endurance CostRecharge ReductionDamage Resistance
 

Crystal Armor

While this power is active, your skin becomes encrusted in various quartz crystals. Crystal Armor makes Energy and Negative Energy attacks less likely to hit. Cannot be active at the same time as Granite Armor.

Recharge: Fast

Available at level: 28

Reduce Endurance CostRecharge ReductionDefense BuffDamage Resistance
 

Minerals

Activating this power summons several rare earth rock Minerals to orbit around you. These Minerals disperse thought patterns and make Psionic attacks less likely to hit. They also bring clarity of the mind and increase your Perception to see hidden foes, and grant resistance to Confusion. Cannot be active at the same time as Granite Armor.

Recharge: Fast

Available at level: 35

Reduce Endurance CostRecharge ReductionDefense Buff
 

Granite Armor

When you activate this power, you are transformed into a massive bulk of unyielding Granite. Your incredible mass makes you almost completely invulnerable. However, you also become quite heavy, cannot fly, your attack and movement speed are Slowed and you do less damage. Cannot be active at the same time as other Armors in this set, Fly powers, Sprint, Super Speed, or Jump powers.

Recharge: Slow

Available at level: 38

Reduce Endurance CostRecharge ReductionDamage ResistanceDefense Buff
 

 

Accuracy

Accuracy

increases the Accuracy of an attack power

 

Confusion Duration

Confusion Duration

increases the duration of a Confuse power

 

Damage

Damage

increases the damage of an attack power

 

Damage

Damage Resistance

increases the Damage Resistance of a power

 

Defence buff

Defence Buff

increases the effectiveness of a Defence buff

 

Defense DeBuff

Defence DeBuff

increases the effectiveness of a Defence debuff

 

Endurance Modification

Endurance Modification

increases the Endurance Modification ability of a power.

 

Fear Duration

Fear Duration

increases the duration of a Fear power

 

Flight Speed

Flight Speed

increases the speed of a Flight power

 

Heal

Heal

increases the effectiveness of a Healing power

 

immobilize_duration_icon.png

Immobilize Duration

increases the duration of an Immob. power

 

Hold Duration

Hold Duration

increases the duration of a Hold power

 

Intangibility Duration

Intangibility Duration

increases the duration of an Intang. power

 

Decrease Interrupt Time

Decrease Interrupt Time

decreases the activation time of a power

 

Jump

Jump

increases the height and distance of jumps with a jumping power

 

KnockBack Distance

KnockBack Distance

increases the Knockback distance for a power

 

Increase Range

Increase Range

increases the range of a ranged power

 

Recharge Reduction

Recharge Reduction

decreases a power’s recharge time

 

Reduce Endurance Cost

Reduce Endurance Cost

decreases the Endurance cost of a power

 

Run Speed

Run Speed

increases the speed of a Run power

 

Sleep Duration

Sleep Duration

increases the duration of a Sleep power

 

Slow Duration

Slow Duration

increases the effectiveness of a Slow power

 

Disorient Duration

Disorient Duration

increases the duration of a Disorient power

 

Taunt Duration

Taunt Duration

increases the time a Taunted foe will stay on you

 

To Hit Buff

To Hit Buff

increases the effectiveness of an Accuracy buff

 

To Hit DeBuff

To Hit DeBuff

increases the effectiveness of an Accuracy debuff