NCsoft

Brute - Secondary Powers

Electric Armor

Charged Armor

When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, lethal and Energy damage.

Recharge: Fast

Available at level: 1

Damage ResistanceReduce Endurance CostRecharge Reduction
 

Lightning Field

While active, you emit a storm of electricity that constantly damages all nearby foes.

Damage: Minor (DoT), Recharge: Slow

Available at level: 4

AccuracyDamageEndurance ModificationRecharge ReductionReduce Endurance Cost
 

Conductive Shield

When you toggle on this power, you are surrounded in a Conductive Shield that will conduct many sorts of energy away from your body. Conductive Shield grants high resistance to Fire, Cold and Energy damage as well as good resistance to negative Energy damage.

Recharge: Fast

Available at level: 4

Damage ResistanceReduce Endurance CostRecharge Reduction
 

Static Shield

You can create a field of Static Electricity around your body. This Static Shield protects you from Hold, Sleep and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation. Static Shield can also help normalize your synaptic activity, granting you good resistance to Psionic Damage.

Recharge: Fast

Available at level: 10

Damage ResistanceReduce Endurance CostRecharge Reduction
 

Conserve Power

You can focus for a moment to Conserve your Endurance. After activating this power, you expend less Endurance on all other powers for a while.

Recharge: Very Long

Available at level: 16

Recharge ReductionReduce Endurance Cost
 

Grounded

You are grounded and naturally very resistant to Energy and negative Energy damage. You also have added resistance to Endurance Drain effects. Additionally, Grounded provides Immobilize and KnockBack protection, but only applies when you are near the ground. This power is always on and costs no endurance.

Available at level: 16

Damage Resistance
 

Lightning Reflexes

Your lightning Reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.

Available at level: 20

Run Speed
 

Power Sink

Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance.

Recharge: Long

Available at level: 35

Endurance ModificationRecharge ReductionReduce Endurance Cost
 

Power Surge

When you activate this power, you transform your body into living electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, KnockBack, End Drain, Recovery DeBuff and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expensing all this energy will leave you exhausted and drained of almost all Health and Endurance.

Recharge: Very Long

Available at level: 38

Damage ResistanceEndurance ModificationHold DurationReduce Endurance CostRecharge ReductionAccuracy
 

 

Accuracy

Accuracy

increases the Accuracy of an attack power

 

Confusion Duration

Confusion Duration

increases the duration of a Confuse power

 

Damage

Damage

increases the damage of an attack power

 

Damage

Damage Resistance

increases the Damage Resistance of a power

 

Defence buff

Defence Buff

increases the effectiveness of a Defence buff

 

Defense DeBuff

Defence DeBuff

increases the effectiveness of a Defence debuff

 

Endurance Modification

Endurance Modification

increases the Endurance Modification ability of a power.

 

Fear Duration

Fear Duration

increases the duration of a Fear power

 

Flight Speed

Flight Speed

increases the speed of a Flight power

 

Heal

Heal

increases the effectiveness of a Healing power

 

immobilize_duration_icon.png

Immobilize Duration

increases the duration of an Immob. power

 

Hold Duration

Hold Duration

increases the duration of a Hold power

 

Intangibility Duration

Intangibility Duration

increases the duration of an Intang. power

 

Decrease Interrupt Time

Decrease Interrupt Time

decreases the activation time of a power

 

Jump

Jump

increases the height and distance of jumps with a jumping power

 

KnockBack Distance

KnockBack Distance

increases the Knockback distance for a power

 

Increase Range

Increase Range

increases the range of a ranged power

 

Recharge Reduction

Recharge Reduction

decreases a power’s recharge time

 

Reduce Endurance Cost

Reduce Endurance Cost

decreases the Endurance cost of a power

 

Run Speed

Run Speed

increases the speed of a Run power

 

Sleep Duration

Sleep Duration

increases the duration of a Sleep power

 

Slow Duration

Slow Duration

increases the effectiveness of a Slow power

 

Disorient Duration

Disorient Duration

increases the duration of a Disorient power

 

Taunt Duration

Taunt Duration

increases the time a Taunted foe will stay on you

 

To Hit Buff

To Hit Buff

increases the effectiveness of an Accuracy buff

 

To Hit DeBuff

To Hit DeBuff

increases the effectiveness of an Accuracy debuff