Accuracy
increases the Accuracy of an attack power
You tap into the energy of the Netherworld to protect yourself from damage. This Dark Embrace shrouds you and grants resistance to Lethal, Smashing, and Negative Energy damage.
Recharge: Fast
Available at level: 1
You become the focus point for the Netherworld, allowing its Negative Energy to seep from your body. This will continually damage all foes in melee range.
Recharge: Fast
Available at level: 2
You create a Murky Cloud enshrouding you. This cloud can absorb all forms of energy, making you more resistant to Fire, Cold, Energy, and Negative Energy attacks, as well as Endurance Drain effects.
Recharge: Fast
Available at level: 4
You can create a special Obsidian Shield that grants good resistance to Psionic damage. With your mind enshrouded in darkness you are protected from Sleep, Fear, Hold, and Disorient attacks.
Recharge: Fast
Available at level: 10
You can tap the dark essence of the Netherworld to drain a small amount of life from all enemies nearby, thus healing yourself. The more foes affected, the more you will be healed.
Recharge: Slow
Available at level: 16
A shroud of Netherworld darkness envelopes you, making you difficult to spot at a distance. You can be seen only at close range, or if you attack a target. Even if seen, the Cloak of Darkness grants you a bonus to Defence to melee and ranged attacks and some protection from immobilization. This Netherworld Cloak also allows you to see things in a new light, allowing you to better see stealthy foes. Unlike some stealth powers, Cloak of Darkness has no movement penalty. Cloak of Darkness will not work with any other form of Concealment power such as Shadow fall or Steamy Mist.
Recharge: Slow
Available at level: 20
You can wrap yourself in a nightmarish Cloak of Fear. Foes close to you are treated to visions most horrific, forcing them to tremble in terror, only attacking if attacked, and even then, at reduced Accuracy.
Recharge: Fast
Available at level: 28
The Netherworld has many mutable properties, such as the Oppressive Gloom. This power allows you to use your own Hit Points to keep enemies near you Disoriented and unable to use any powers. Endurance cost for this is minimal, but the power can be dangerous to use.
Recharge: Moderate
Available at level: 35
Should you fall in battle, you can perform a Soul Transfer, sucking the life force of all foes around you to bring yourself back from the brink of death. The more foes nearby, the more life is restored to you. Drained foes are left Disoriented. The dark effects of this Soul Transfer will actually leave you invulnerable for a brief time. There must be at least one foe nearby to fuel the Transfer and revive yourself.
Recharge: Very Long
Available at level: 38
increases the Accuracy of an attack power
increases the duration of a Confuse power
increases the damage of an attack power
increases the Damage Resistance of a power
increases the effectiveness of a Defence buff
increases the effectiveness of a Defence debuff
increases the Endurance Modification ability of a power.
increases the duration of a Fear power
increases the speed of a Flight power
increases the effectiveness of a Healing power
increases the duration of an Immob. power
increases the duration of a Hold power
increases the duration of an Intang. power
decreases the activation time of a power
increases the height and distance of jumps with a jumping power
increases the Knockback distance for a power
increases the range of a ranged power
decreases a power’s recharge time
decreases the Endurance cost of a power
increases the speed of a Run power
increases the duration of a Sleep power
increases the effectiveness of a Slow power
increases the duration of a Disorient power
increases the time a Taunted foe will stay on you
increases the effectiveness of an Accuracy buff
increases the effectiveness of an Accuracy debuff